Challenge
Build an original simulation game that merges cinematic sci-fi worldbuilding with grounded trucking gameplay — as a solo creator owning creative direction, visual design, and engineering.

Personal project — Cpt.SOLO · Game Development · 2025
Sci-fi trucking simulation set on the Moon — haul cargo across lunar routes, manage your rig, and survive the harsh frontier. Original IP conceived, designed, and built solo.
Original IP · solo dev · sci-fi simulation
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Final
Work in progress
FinalBuild an original simulation game that merges cinematic sci-fi worldbuilding with grounded trucking gameplay — as a solo creator owning creative direction, visual design, and engineering.
Defined the lunar frontier as a character — harsh terrain, industrial outposts, and long-haul isolation — then built mechanics around cargo runs, vehicle management, and route risk that reinforce the sci-fi trucking fantasy.
Cinematic visual direction informed environment mood, vehicle design, and UI. Fine arts and photographic practice applied to lighting, composition, and material read on an airless world.
Solo full-stack implementation — game systems, front-end, back-end, and deployment. JavaScript and WebGL-class 3D where the experience demands it; iterative builds from prototype through playable vertical slice.
Haul freight between lunar bases and mining sites. Balance load weight, fuel, and route hazards across low-gravity terrain. Progression through tougher contracts and upgraded rigs.