LunarTrek — sci-fi truck on the lunar surface
Game DevWeb & WebGL

LunarTrek

Personal project — Cpt.SOLO · Game Development · 2025

Sci-fi trucking simulation set on the Moon — haul cargo across lunar routes, manage your rig, and survive the harsh frontier. Original IP conceived, designed, and built solo.

Original IP · solo dev · sci-fi simulation

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Gallery

LunarTrek — lunar landscape and routeFinal
Lunar surface environment — low gravity, dust, and long-haul routes between outposts.
LunarTrek — vehicle and cockpit UIWork in progress
Rig design and in-cab systems — cargo management and route planning.
LunarTrek — night sky and base lightingFinal
Sci-fi atmosphere — stark lighting, starfield, and industrial lunar infrastructure.

Challenge

Build an original simulation game that merges cinematic sci-fi worldbuilding with grounded trucking gameplay — as a solo creator owning creative direction, visual design, and engineering.

Role

  • Game Design
  • Art Direction
  • Visual Design
  • Full-Stack Development
  • Worldbuilding

Creative approach

Defined the lunar frontier as a character — harsh terrain, industrial outposts, and long-haul isolation — then built mechanics around cargo runs, vehicle management, and route risk that reinforce the sci-fi trucking fantasy.

Production

Cinematic visual direction informed environment mood, vehicle design, and UI. Fine arts and photographic practice applied to lighting, composition, and material read on an airless world.

Digital deliverable

Solo full-stack implementation — game systems, front-end, back-end, and deployment. JavaScript and WebGL-class 3D where the experience demands it; iterative builds from prototype through playable vertical slice.

Gameplay

Haul freight between lunar bases and mining sites. Balance load weight, fuel, and route hazards across low-gravity terrain. Progression through tougher contracts and upgraded rigs.

Results

  • Demonstrates end-to-end game dev capability — design, visuals, and engineering by one lead.
  • Proof of original IP development alongside commercial brand and AI content work.
  • Lunar setting showcases cinematic worldbuilding tied to interactive systems.

Evgeny Anisimov

Cpt.SOLO

Fine arts-trained photographer and art director. Cinematic product visuals, post-production, and full-stack web — one senior lead from concept to deployment.

© 2026 Evgeny Anisimov. All rights reserved.

Studio quality. Solo efficiency.